Refactoring Miniquad: About Buffers
Reworking a deep dependency of my game
Reworking a deep dependency of my game
A short note on how I simplified the building pipeline for the game
Resuming the journey of the project and evolving the game design
A start of a new macroquad-powered project, fueled by a some level from a childhood game!
Macroquad is a very nice variable for writing games! But have you ever tried writing a game in it that works both on Desktop and mobile... In a browser?